This addon adds a small "BoE" text to the icon of Bind on Equip items in your bags. Items that are soulbound to your character will not display the text.
KNOWN ISSUES:
The text does not properly display on items in the bank proper (it does work on the bank bags).
This appears to be an issue with Blizzard's code for tooltips, and I can't find a way to work around it.
·Outfitter(WoTLK) Downloads
Blizzard has published new policies which prohibit addon developers from numerous actions. While none of these policies affect me directly, I believe that addon authors should have the right to charge for their work if they wish, and I believe they should have the right to solicit in-game donations if they wish.
I will no longer add value to the World of Warcraft with my addons as I believe these policies are demeaning to developers and continue a system of treating addon developers as if their time and products are worthless.
Blizzard is probably well within their rights to institute this policy, but I'm well within my rights to disagree with it and refuse to support their game any longer.
WARNING: WoWInterface doesn't allow all versions of an addon to be removed from the downloads list. To get around this I uploaded a 'dummy' copy of Outfitter which contains no code. DO NOT DOWNLOAD THIS VERSION AS IT WILL OVERWRITE YOUR EXISTING (WORKING) VERSION. If you've already downloaded it and need a new copy, use the Contact link at wobbleworks.com and send me an email asking for a copy and I will happily send one.
·New add-on policy makes selling add-ons against the rules
There is a new UI add-on development policy that has been recently released by Blizzard (we think today, however there is no time-stampwow cd key
7) Add-ons must abide by World of Warcraft ToU and EULA.
All add-ons must follow the World of Warcraft Terms of Use and the World of Warcraft End User License Agreement.
8) Blizzard Entertainment has the right to disable add-on functionality as it sees fit.
To maintain the integrity World of Warcraft and ensure the best possible gaming experience for our players, Blizzard Entertainment reserves the right to disable any add-on functionality within World of Warcraft at its sole discretion.
Edited to clarify a few things.
·The Daily Quest: Of Rogue PvP, Hunter macros and the Flying Bear maneuver
We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
* Etaiu at the new Leatherbelly Feral Bear Tank blog has posted the video above which shows a technique that will be available to Druids in 3.1. Essentially you can use a series of macros to start in cat form, then use Cat Feral Charge to leap towards your opponent, shift to Bear form midleap and drop a 360 degree Swipe immediately upon landing. Not only do you avoid having to spend 5 Rage you don't have on Bear Feral Charge, but you'll have enough rage to open up with a Swipe from shifting midleap.
* Delos at Laser Chicken has posted a round up of his Wrath Moonkin gear lists based on how you want to get it: auction house, rep, quest or crafted.
* The Hunting Lodge wants to explain to you, yes you who ask this question 3 times a day on the official forums, why Hunters can't have a shot rotation macro.
* Warcraft Econ has a guest post on how to make 3k-4kg profit in 48 hours selling Glyphs.
* The Slice and Dice blog has posted a look into the PvP talents of all three Rogue trees.
Submit a guide, post, podcast or resource for inclusion in TDQ, by using our tip line and we'll consider it for a future TDQ post.
·World of Warcraft Client Patch 3.0.9
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
Druids
* Ferocious Bite: This ability now buy wow accounts
* Energy regeneration should now be smoother.
* Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
* Enveloping Shadows: Now reduces damage by 10/20/30%.
* Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds
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* New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
* New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving _disibledevent="http://www.dekamas.com/">buy dofus kamas
* Bane now reduces the cast time of your Haunt spell.
* Blood Pact now works raid-wide (not just in party).
* Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
* Chaos Bolt now does Fire damage instead of Chaos damage.
* Conflagrate can now only be cast on targets afflicted by Shadowflame.
* Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.
* Curse of Doom will now only summon a Doomguard if the target yields experience or honor.
* Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
* Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
* Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
* Demonic Circle now lasts for 6 mins.
* Demonic Pact will no longer work on enslaved demons.
* Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
* Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
* Doomguard: Health increased 20%, mana increased 24%.
* Drain Soul will now cause four times the damage if the target is at or below 25% health.
* Everlasting Affliction will no longer affect Shadow Bolt and affects Haunt instead.
* Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
* Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
* Felguard: Health increased by 10%.
* Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
* Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
* Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
* Haunt will now heal for 100%.
* Howl of Terror now costs 15% of base mana.
* Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
* Inferno now summons an Infernal which lasts for 1 minute.
* Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
* Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
* Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
* Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
* Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
* Mana Feed: Tooltip updated to be more consistent with other similar effects.
* Master Demonologist (Demonology) - Most effects have been altered.
o Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
o Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
o Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
* Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
* New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
* New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
* New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
* New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
* Pyroclasm (Destruction) - Now also includes Conflagrate.
* Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
* Ritual of Souls: Charges increased to 25, up from 10.
* Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
* Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
* Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
* Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
* Soulstone now generates a log entry indicating who casted and received a soulstone.
* Spell Lock (Felhunter) global cooldown removed.
* Succubus: Health increased by 20%, armor increased 22%.
* Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
* Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
* Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
* Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.
Warrior
* Armored to the Teeth now increases attack power by 3 for every 180 Armor value.
* Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
* Battle Shout attack power has been slightly decreased.
* Berserker Rage is now usable in all stances.
* Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
* Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
* Bloodthirst (Fury) now restores health based on a % of total health.
* Challenging Shout cooldown reduced to 3 minutes.
* Concussion Blow (Protection) now causes damage based on attack power.
* Death Wish (Fury) no longer makes you immune to Fear effects.
* Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
* Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
* Defensive Stance now increases threat by 45%.
* Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
* Disarm rage cost reduced to 15.
* Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
* Hamstring now only has one rank and no longer causes damage.
* Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
* Improved Berserker Rage (Fury) now generates 10/20 rage.
* Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
* Improved Charge (Arms) now generates 5/10 rage.
* Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
* Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
* Improved Disciplines (Arms) removed.
* Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
* Improved Rend (Arms) reduced to 2 ranks for 25/50%.
* Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
* Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
* Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
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·How can I change the character's name when move the realm?
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Since the character's name has already existed (the one you just created), they will ask you to change a new character name for the one you moving into. Now you can give this character a new name. It's kind of tricky, isn't it?
·Can I change the character's Realm after purchase?
Yes, as long as you have received all necessary wow account info, you would be able to change the realm, but there are certain restrictions to transfer the character’s Realm, for further details please refer to Blizzard support. We strongly recommend you change your realm by yourself. However we can change it for you if you required us to do so and there will be a cost of 25 USD for Character transfer.
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